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Bane with witchfire
Bane with witchfire




bane with witchfire

If price for 4 socket resonators will be small as it is now, it will be extremely easy to get +4 bow, with 130% increased minion damage, and multicraft 40% non-ailment chaos multi with +2 to support gems. For some reason, i never noticed how easy it is to change death's oath into something else with just weapon swap.Īlready made multiple plans, if only making staff with chaos gem level would be easier - i would go for it, but will probably stick with bow. Can be good boss killing setup too, and much faster start of recharge of ES :)Īnd yeah, nevermind me, just thinking aloud. Can even equip +4 bow with caustic arrow and soulstrike quiver. Currently, the weakest part of the build is single target bosses, and therefore i find the option of solving it without hurting anything else quite precious.Ĭonsidering that i never saw anyone mentioning weapon swap option, i thought that maybe i missed something crucial, and wanted an opinion of others.

bane with witchfire

I just really like DO, and so "stronger build become - happier i am".

BANE WITH WITCHFIRE FULL

I meant it as option for prolonged boss fights, when witchfire isn't enough.Īnd no, i'll never switch DO to full bane. They have not entirely forgotten the children they once were, and though they loathe their former communities, the sorrowful echoes of their lives make them reticent to move far beyond the places they once thought of as home.No, i didn't mean to drop witchfire, ofcourse :) Despite their single-minded hatefulness, tiyanaks will flee if overpowered, but they typically do not wander far from their point of origin. Against multiple enemies, a tiyanak uses its crushing despair and shout spell-like abilities before picking a specific target and attempting to gorge itself on its victim’s blood. Once one of these helpful souls draw close, a tiyanak either tries to dispatch its prey with natural attacks, or uses its suggestion ability to convince its target to bring it closer to a humanoid settlement of any kind, where it can torment the family that takes it in and find additional victims. Tiyanaks hunger for the blood of humanoids, and use their mimicry to emulate the sounds of crying children, attempting to lure unsuspecting people to their side. Tiyanaks use telepathy to communicate their own wretched anger to all those that come close, and infuse their teeth and claws with despair, making them sharper than any blade. A tiyanak typically reaches a height of only 2-1/2 feet, but weighs between 50 and 75 pounds. A tiyanak’s arms end in sharp claws and their mouths are lined with rows of needlelike teeth. Humanoid in shape, tiyanaks resemble gray-skinned children with shriveled skin, deformed limbs, and patchy hair. The young soul blends with the corrupted energies, birthing a stunted and mocking apparition of the deceased, obsessed with devouring nearby sentient life. A tiyanak threatens a critical hit with its bite attack on a roll of 18–20 and gains Improved Critical (bite) as a bonus feat.īorn of tragedy and sorrow that have warped into hatred and fury, tiyanaks are formed from the souls of infants or young children that died near locales tainted with strong necromantic energies or demonic presences.

bane with witchfire

Any hit points in excess of the tiyanak’s regular maximum become temporary hit points that dissipate after 1 minute. The victim also takes 1d6 points of bleed damage. On a successful critical hit with its bite attack, a tiyanak deals an additional 2d6 points of damage and heals an equal number of hit points. This damage is precision damage, so it isn’t multiplied on critical hits and is ineffective against creatures immune to critical hits and sneak attacks. Ravaging Despair (Su)Ī tiyanak adds its Charisma bonus on all damage rolls with its natural attacks in addition to its Strength bonus. It can move at full speed while prone, and can fly without standing. Skills Fly +19, Perception +16, Sense Motive +8, Stealth +21Ī tiyanak never takes penalties from being prone.

bane with witchfire

Str 12, Dex 20, Con -, Int 9, Wis 13, Cha 19įeats Dodge, Improved Critical (bite) B, Improved Initiative, Shadow Strike, Skill Focus ( Perception), Weapon Finesse B, Weapon Focus (claw) Spell-Like Abilities (CL 9th concentration +13)ġ/day- crushing despair (DC 17), dimension door, shout (DC 18) Special Attacks hobbling gait, ravaging despair, sanguinary rejuvenation Init +9 Senses darkvision 60 ft., scent Perception +16ĪC 19, touch 17, flat-footed 13 (+5 Dex, +1 dodge, +2 natural, +1 size)






Bane with witchfire